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SPRITE

Places an image in the chain: a loaded file (still image, sprite sheet, or video/GIF) or artwork drawn directly in the built-in pixel editor, then repeated as a single sprite, a tiled grid, a fractal, or a scatter of instances.

Parameter Control Notes
Source Selector File (loaded via the file picker) or Pixel Art (drawn in the built-in pixel editor).
Display Mode Selector Sprite, Tile, Fractal, or Scatter.
Blend Selector Add, Multiply, Screen, Difference, XOR, Replace, or Phoenix into the chain.
Position / Size / Rotation Pad, Knob, Wheel
Alpha Mode Selector Per-Pixel, Threshold, or Blend.
Tint Trough Color and amount, applied on top of the source image.
Repeat Count Trough Tile Mode’s grid size, or Scatter Mode’s instance count.
Depth / Scale Factor Trough Fractal Mode’s recursion depth and per-level scale falloff.
Sheet Animation Selector, Trough Off, Forward, Ping-Pong, or Random playback through a sprite sheet’s grid (columns, rows, frame count, and fps), independent of Display Mode.
Loop / Speed Rocker, Trough File input only. Speed runs 0 to 4.0x, forward only, same shape as SOURCE’s.

Related: Insert FX Chains, AUX Sends and Buses.